Windy Wailer

Large Undead neutral evil

STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 15 (+2) 11 (+0) 14 (+2) 16 (+3)

Special Abilities

Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the windy wailer until the start of its next turn, when it can avert its eyes again. If the creature looks at the windy wailer in the meantime, it must immediately make the save. - Incorporeal Movement: The windy wailer can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Licensing – Markdown Format