Werynax
Large Monstrosity unaligned
- Armor Class: 15 (natural armor)
- Hit Points: 114 (12d10+48)
- Speed: fly 60 ft. walk 30 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Tome of Beasts 2, page 367
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
16 (+3) |
18 (+4) |
10 (+0) |
15 (+2) |
14 (+2) |
- Saving Throws: Dex +6, Wis +5
- Skills: athletics +7, perception +5, stealth +6
- Damage Resistances: force
- Senses: darkvision 60 ft., passive Perception 15
- Languages: understands Common but can’t speak
Special Abilities
- Magic Resistance: The werynax has advantage on saving throws against spells and other magical effects.
- Pounce: If the werynax moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the werynax can make one bite attack against it as a bonus action.
Actions
- Multiattack: The werynax makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
- Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
- Arcane Bombardment (Recharge 6): The werynax unleashes an explosion of multicolored arcane energy from its outstretched wings. Each creature within 20 feet of the werynax must make a DC 15 Dexterity saving throw. On a failure, a creature takes 21 (6d6) force damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned.
- Nature's Healing (2/Day): The werynax taps into the power inherent in the land around it. It regains 13 (3d8) hp and is freed from any disease, poison, blindness, or deafness.
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