Wanyudo
Large Fiend lawful evil
- Armor Class: 16 (natural armor)
- Hit Points: 115 (11d10+55)
- Speed: walk 50 ft.
- Challenge Rating: 8 (3,900 XP)
- Source: Tome of Beasts 2, page 364
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
15 (+2) |
20 (+5) |
8 (-1) |
13 (+1) |
14 (+2) |
- Saving Throws: Dex +5, Wis +4
- Skills: intimidation +5, perception +7, religion +5
- Damage Immunities: fire
- Damage Resistances: cold, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
- Senses: darkvision 60 ft., passive Perception 17
- Languages: Common, Infernal
Special Abilities
- Burn the Righteous: The wanyudo has advantage on attack rolls against a creature if the creature is wearing a holy symbol or calls on the power of a divine entity to cast spells.
- Fiery Charge: If the wanyudo moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 7 (2d6) fire damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
- Magic Resistance: The wanyudo has advantage on saving throws against spells and other magical effects.
- Two Heads: The wanyudo has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Actions
- Multiattack: The wanyudo makes two bite attacks.
- Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 7 (2d6) fire damage.
- Flaming Breath (Recharge 5-6): The wanyudo exhales fire in a 20-foot cone from one of its heads. Each creature in the area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.
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