Vexxeh
Huge Fiend lawful evil
- Armor Class: 15 (natural armor)
- Hit Points: 94 (9d12+36)
- Speed: walk 40 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Tome of Beasts 2, page 360
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
13 (+1) |
19 (+4) |
12 (+1) |
10 (+0) |
12 (+1) |
- Saving Throws: Str +8, Wis +3
- Skills: intimidation +4
- Damage Immunities: poison
- Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
- Condition Immunities: poisoned, unconscious
- Senses: truesight 60 ft., passive Perception 10
- Languages: Common, Infernal
Special Abilities
- Four-Legged Lope: When the vexxeh uses its action to Dash, it moves at three times its speed.
- Weak Willed: The vexxeh has disadvantage on saving throws against being charmed.
Actions
- Multiattack: The vexxeh makes three attacks: one with its bite and two with its claws. If both claw attacks hit the same target, the target and each creature within 5 feet of the target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn as the vexxeh cackles with sadistic glee.
- Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) poison damage.
- Claw: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
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