Tricenatorus
Huge Monstrosity unaligned
- Armor Class: 15 (natural armor)
- Hit Points: 184 (16d12+80)
- Speed: walk 50 ft.
- Challenge Rating: 13 (10,000 XP)
- Source: Tome of Beasts 2, page 109
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 26 (+8) |
10 (+0) |
20 (+5) |
2 (-4) |
12 (+1) |
8 (-1) |
- Saving Throws: Con +9, Wis +5
- Skills: perception +5
- Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
- Senses: passive Perception 15
- Languages: —
Special Abilities
- Blood Frenzy: The tricenatorus has advantage on melee attack rolls against any creature that doesn't have all its hp.
- Relentless (Recharges after a Short or Long Rest): If the tricenatorus takes 40 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.
- Siege Monster: The tricenatorus deals double damage to objects and structures.
- Tail Spike Regrowth: The tricenatorus has twenty-four tail spikes. Used spikes regrow when the tricenatorus finishes a long rest.
Actions
- Multiattack: The tricenatorus makes two attacks: one with its bite and one with its gore, or two with its tail spikes. It can't use its gore against a creature restrained by its bite.
- Bite: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 34 (4d12 + 8) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the tricenatorus can't bite another target.
- Gore: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage and the target must succeed on a DC 18 Strength saving throw or be knocked prone.
- Tail Spike: Ranged Weapon Attack: +12 to hit, range 150/300 ft., one target. Hit: 26 (4d8 + 8) piercing damage.
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