Transcendent Lunarchida
Medium Aberration neutral evil
- Armor Class: 16 (natural armor)
- Hit Points: 91 (14d8+28)
- Speed: climb 30 ft. walk 30 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Tome of Beasts 2, page 346
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
17 (+3) |
14 (+2) |
18 (+4) |
12 (+1) |
17 (+3) |
- Saving Throws: Con +5, Wis +4
- Skills: perception +4, stealth +9
- Damage Immunities: poison
- Condition Immunities: poisoned, restrained
- Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
- Languages: Deep Speech, Elvish
Special Abilities
- Light Invisibility: The lunarchidna is invisible while in bright or dim light.
- Spider Climb: The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- Sunlight Sensitivity: While in sunlight, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Web Walker: The lunarchidna ignores movement restrictions caused by webbing.
- Spellcasting: The lunarchidna is a 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The lunarchidna has the following wizard spells prepared:
Cantrips (at will): minor illusion, mage hand, poison spray, ray of frost
1st level (4 slots): color spray, detect magic, magic missile, shield
2nd level (3 slots): alter self, suggestion, web
3rd level (3 slots): counterspell, fireball, major image
4th level (2 slots): black tentacles, confusion
Actions
- Multiattack: The lunarchidna makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.
- Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
- Web (Recharge 5-6): Ranged Weapon Attack: +6 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action the restrained target can make a DC 13 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
- Lunar Beam (Recharge 5-6): The lunarchidna flashes a beam of moonlight in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.
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