Thin Giant
Huge Giant chaotic evil
- Armor Class: 16 (natural armor)
- Hit Points: 168 (16d12+64)
- Speed: walk 40 ft.
- Challenge Rating: 9 (5,000 XP)
- Source: Tome of Beasts 2, page 175
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 23 (+6) |
16 (+3) |
18 (+4) |
11 (+0) |
13 (+1) |
9 (-1) |
- Saving Throws: Dex +7, Con +8, Wis +5
- Skills: perception +5, stealth +11
- Damage Resistances: bludgeoning, necrotic
- Condition Immunities: exhaustion
- Senses: darkvision 60 ft., passive Perception 15
- Languages: Common, Deep Speech, Giant
Special Abilities
- Contortionist: The thin giant can contort its body into unnatural positions, allowing it to easily move through any opening large enough for a Medium creature. It can squeeze through any opening large enough for a Small creature. The giant's destination must still have suitable room to accommodate its volume.
Actions
- Multiattack: The thin giant makes three melee attacks, but it can use its Consuming Bite only once.
- Consuming Bite: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 7 (2d6) necrotic damage. The target's hp maximum is reduced by an amount equal to the necrotic damage taken, and the giant regains hp equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.
- Claw: Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
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