Tar Ooze
Large Ooze unaligned
- Armor Class: 9
- Hit Points: 120 (15d10+45)
- Speed: walk 20 ft. climb 20 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Tome of Beasts 2, page 280
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
8 (-1) |
16 (+3) |
1 (-5) |
8 (-1) |
2 (-4) |
- Skills:
- Damage Immunities: fire, necrotic, poison
- Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
- Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 8
- Languages: —
Special Abilities
- Fire Hazard: When the ooze takes fire damage, it bursts into flame. The ooze continues burning until it takes cold damage or is immersed in water. A creature that touches the ooze or hits it with a melee attack while within 5 feet of it while it is burning takes 5 (1d10) fire damage. While burning, the ooze's weapon attacks deal an extra 5 (1d10) fire damage.
- Sticky Situation: A creature covered in the ooze's tar has its speed halved for 1 minute. In addition, the tar ignites if touched by a source of fire or if a creature covered with tar takes fire damage. The tar burns until a creature takes an action to snuff out the flames. A creature that starts its turn covered with burning tar takes 10 (2d10) fire damage. A humanoid that dies while covered in tar rises 1 hour later as tar ghoul, unless the humanoid is restored to life or its body is destroyed.
Actions
- Multiattack: The tar ooze makes two pseudopod attacks. If both attacks hit the same target, the target is covered in tar (see Sticky Situation).
- Pseudopod: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 14 (4d6) necrotic damage.
- Hurl Tar: Ranged Weapon Attack: +2 to hit, range 60 ft., one target. Hit: 14 (4d6) necrotic damage and the target must succeed on a DC 14 Dexterity saving throw or be covered in tar (see Sticky Situation).
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