Swamp Naga
Large Monstrosity lawful evil
- Armor Class: 15 (natural armor)
- Hit Points: 102 (12d10+36)
- Speed: walk 30 ft. swim 40 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Tome of Beasts 2, page 342
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
16 (+3) |
17 (+3) |
11 (+0) |
14 (+2) |
17 (+3) |
- Saving Throws: Con +6, Wis +5
- Skills: nature +3, persuasion +6
- Damage Immunities: poison
- Condition Immunities: charmed, poisoned
- Senses: darkvision 60 ft., passive Perception 12
- Languages: Common
Special Abilities
- Cloud of Insects: A cloud of biting and stinging insects surrounds the swamp naga. A creature that starts its turn within 5 feet of the naga must make a DC 14 Constitution saving throw. On a failure, a creature takes 9 (2d8) poison damage and is poisoned for 1 minute. On a success, it takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A wind of moderate or greater speed (at least 10 miles per hour) disperses the insect cloud for 1 minute. As a bonus action, the naga can disperse the cloud for 1 minute.
- Rejuvenation: If it dies, the swamp naga returns to life in 1d6 days and regains all its hp. Only a wish spell or removing the naga from its swamp for 1 year can prevent this trait from functioning.
- Insect and Serpent Passivism: No insects or serpents can willingly attack the swamp naga. They can be forced to do so through magical means.
- Spellcasting: The swamp naga is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It knows the following sorcerer spells:
Cantrips (at will): dancing lights, mage hand, message, poison spray
1st level (4 slots): charm person, fog cloud, silent image, sleep
2nd level (3 slots): blindness/deafness, hold person, suggestion
3rd level (3 slots): hypnotic pattern, stinking cloud, water breathing
4th level (2 slots): blight
Actions
- Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) piercing damage plus 13 (3d8) poison damage.
- Constrict: Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (3d6 + 4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the naga can't constrict another target.
Licensing – Markdown Format