Sulsha
Large Humanoid lawful evil
- Armor Class: 16 (natural armor)
- Hit Points: 90 (12d10+24)
- Speed: walk 40 ft. climb 40 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: Tome of Beasts 2, page 136
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
14 (+2) |
14 (+2) |
11 (+0) |
12 (+1) |
9 (-1) |
- Skills: acrobatics +4, athletics +6, perception +3, survival +3
- Senses: darkvision 60 ft., passive Perception 13
- Languages: Common, Simian
Special Abilities
- Arboreal Tactician: The sulsha is adept at fighting while climbing. It doesn't provoke opportunity attacks when it climbs out of an enemy's reach, and it has advantage on attack rolls against a creature if the creature is climbing.
- Standing Leap: The sulsha's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
Actions
- Multiattack: The sulsha makes three attacks: one with its bite, one with its slam, and one with its tail spur. Alternatively, it makes two bomb attacks.
- Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
- Slam: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
- Tail Spur: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
- Bomb: Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. The target and each creature within 10 feet of it must make a DC 14 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
- Terrifying Display (Recharge 5-6): The sulsha beats furiously on its chest and hollers with rage. Each creature within 30 feet of the sulsha that can see or hear it must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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