Ssadar
Medium Humanoid chaotic evil
- Armor Class: 16 (natural armor)
- Hit Points: 71 (11d8+22)
- Speed: walk 30 ft.
- Challenge Rating: 3 (700 XP)
- Source: Tome of Beasts 2, page 337
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
14 (+2) |
15 (+2) |
9 (-1) |
14 (+2) |
10 (+0) |
- Skills:
- Damage Vulnerabilities: cold
- Damage Immunities: fire
- Senses: darkvision 60 ft., passive Perception 12
- Languages: Common, Ignan
Special Abilities
- One with Fire: Ssadars have an affinity for fire and hold beings of fire in high esteem. Ssadar priests bless ssadar warriors by imbuing them with fire before sending them into battle. A non-ssadar fire-wielder who enters a ssadar city might earn enough respect from the ssadar to be sacrificed last or in a grander ritual to the greatest of their gods.
- Kinship with Fire: When the ssadar is subjected to fire damage, it takes no damage and instead has advantage on melee attack rolls until the end of its next turn.
Actions
- Multiattack: The ssadar makes two attacks: one with its bite and one with its longsword. Alternatively, it can use Spit Fire twice.
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) fire damage.
- Longsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
- Spit Fire: Ranged Weapon Attack: +4 to hit, range 60 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 2 (1d4) fire damage at the start of each of its turns.
Licensing – Markdown Format