Spawn of Hriggala
Huge Fiend chaotic evil
- Armor Class: 16 (natural armor)
- Hit Points: 138 (12d12+60)
- Speed: burrow 30 ft. walk 40 ft.
- Challenge Rating: 10 (5,900 XP)
- Source: Tome of Beasts 2, page 89
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 25 (+7) |
7 (-2) |
21 (+5) |
6 (-2) |
8 (-1) |
4 (-3) |
- Saving Throws: Con +9, Wis +3
- Skills:
- Damage Immunities: necrotic, poison
- Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: poisoned
- Senses: blindsight 30 ft., tremorsense 60 ft., passive Perception 9
- Languages: Common, Darakhul, Void Speech
Special Abilities
- Magic Resistance: The spawn has advantage on saving throws against spells and other magical effects.
- Tunneler: The spawn can move through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.
Actions
- Multiattack: The spawn of Hriggala makes two attacks: one with its bite and one with its tendrils.
- Bite: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the spawn can't bite another target.
- Tendrils: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage plus 14 (4d6) necrotic damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a short or long rest. The creature dies if this effect reduces its hp maximum to 0. No physical trace of the creature remains when killed in this way.
- Escape the Material: The spawn burrows at least 20 feet through natural rock and opens a portal to the plane of the undead at the end of this movement. The portal remains for 2d4 rounds. The spawn can't have more than one portal open at a time.
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