Servant of the Unsated God
Medium Undead neutral evil
- Armor Class: 17 (breastplate, shield)
- Hit Points: 82 (11d8+33)
- Speed: walk 30 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: Tome of Beasts 2, page 321
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
12 (+1) |
16 (+3) |
11 (+0) |
16 (+3) |
12 (+1) |
- Skills: deception +3, history +2, religion +2, stealth +3
- Damage Immunities: poison
- Damage Resistances: necrotic
- Condition Immunities: charmed, exhaustion, poisoned
- Senses: darkvision 60 ft., passive Perception 13
- Languages: Common, Darakhul
Special Abilities
- Inescapable Hunger: Necrotic damage dealt by the servant of the Unsated God ignores resistance to necrotic damage.
- Master of Disguise: A servant in a prepared disguise has advantage on Charisma (Deception) checks made to pass as a living creature. While using this ability, it loses its stench.
- Stench: Any creature that starts its turn within 5 feet of the servant must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the servant's Stench for the next 24 hours. A servant using this ability can't also benefit from Master of Disguise.
- Sunlight Sensitivity: While in sunlight, the servant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Turning Defiance: The servant and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
- Spellcasting: The servant of the Unsated God is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bane, command, inflict wounds, protection from evil and good
2nd level (3 slots): blindness/deafness, hold person, spiritual weapon
Actions
- Multiattack: The servant of the Unsated God makes two attacks: one with its bite and one with its mace of the devourer.
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and, if the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or contract darakhul fever.
- Mace of the Devourer: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) necrotic damage. The mace is magical and infused with the Unsated God's power while in the servant's hands.
- Light Crossbow: Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
- Hungering Strike (Recharge 5-6): A shadowy jaw superimposes over the servant of the Unsated God's mouth and reaches out to a creature within 30 feet of it. The target must make a DC 13 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
Licensing – Markdown Format