Sasori Fukurowashi
Medium Fey neutral good
- Armor Class: 17 (natural armor)
- Hit Points: 123 (19d8+38)
- Speed: fly 80 ft. walk 40 ft. climb 20 ft.
- Challenge Rating: 9 (5,000 XP)
- Source: Tome of Beasts 2, page 224
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
19 (+4) |
15 (+2) |
11 (+0) |
21 (+5) |
19 (+4) |
- Saving Throws: Dex +8, Wis +9
- Skills: perception +9, stealth +8
- Damage Immunities: poison
- Damage Resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: exhaustion, poisoned
- Senses: truesight 60 ft., passive Perception 19
- Languages: Common, Sylvan
Special Abilities
- Ethereal Jaunt: As a bonus action, the kami can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
- Flyby: The kami doesn't provoke opportunity attacks when it flies out of an enemy's reach.
- Magic Resistance: The kami has advantage on saving throws against spells and other magical effects
- Keen Hearing and Sight: The kami has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
- Multiattack: The sasori fukurōwashi makes three attacks: one with its claw, one with its sting, and one with its talons.
- Claw: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 14). The kami has two claws, each of which can grapple only one target.
- Sting: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
- Talons: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
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