Sarsaok
Huge Monstrosity unaligned
- Armor Class: 17 (natural armor)
- Hit Points: 136 (13d12+52)
- Speed: walk 40 ft.
- Challenge Rating: 7 (2,900 XP)
- Source: Tome of Beasts 2, page 313
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 21 (+5) |
12 (+1) |
18 (+4) |
3 (-4) |
12 (+1) |
8 (-1) |
- Skills: perception +4
- Damage Vulnerabilities: cold
- Damage Immunities: fire, poison
- Damage Resistances: piercing
- Condition Immunities: poisoned
- Senses: darkvision 60 ft., passive Perception 14
- Languages: —
Special Abilities
- Charge: If the sarsaok moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, the target takes an extra 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
- Divine Horns: The sarsaok's gore attack is magical. In addition, its gore attack ignores the target's resistances to piercing or fire damage.
- Heated Body: Any creature that touches the sarsaok or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.
Actions
- Multiattack: The sarsaok makes two attacks: one with its gore and one with its hooves.
- Gore: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) piercing damage plus 3 (1d6) fire damage.
- Hooves: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 3 (1d6) fire damage.
- Immolating Purge (Recharge 5-6): The sarsaok spews burning blood in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
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