Sanddrift Drake
Large Dragon neutral
- Armor Class: 16 (natural armor)
- Hit Points: 102 (12d10+36)
- Speed: climb 20 ft. walk 40 ft. burrow 40 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Tome of Beasts 2, page 127
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 13 (+1) |
19 (+4) |
17 (+3) |
7 (-2) |
15 (+2) |
7 (-2) |
- Skills: perception +5, stealth +7, survival +5
- Damage Immunities: fire
- Damage Resistances: poison
- Condition Immunities: blinded
- Senses: darkvision 60 ft., tremorsense 30 ft., passive Perception 15
- Languages: Draconic
Special Abilities
- Desert Camouflage: The drake has advantage on Dexterity (Stealth) checks made to hide in sandy terrain.
- Sand Glide: The drake can burrow through nonmagical sand and worked earth. While doing so, the drake doesn't disturb the material it moves through.
Actions
- Multiattack: The drake makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or its speed is halved for 1 minute. If the target's speed is already halved and it fails the saving throw, it is paralyzed for 1 minute instead. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Heatwave Breath (Recharge 6): The drake exhales superheated air in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. If a creature fails the saving throw by 5 or more, it suffers one level of exhaustion.
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