Primal Oozer
Medium Aberration neutral evil
- Armor Class: 14 (natural armor)
- Hit Points: 112 (15d8+45)
- Speed: walk 30 ft. climb 10 ft. swim 20 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Tome of Beasts 2, page 297
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
13 (+1) |
16 (+3) |
6 (-2) |
15 (+2) |
5 (-3) |
- Saving Throws: Dex +4
- Skills:
- Damage Immunities: acid
- Damage Resistances: piercing
- Senses: darkvision 60 ft., passive Perception 12
- Languages: understands Common but can’t speak
Special Abilities
- Acidic Slime: A creature that touches the primal oozer or hits it with a melee attack while within 5 feet of it takes 3 (1d6) acid damage.
- Ooze Plague: The primal oozer's barbed tentacles inject the ooze plague disease into a creature if the creature fails its saving throw after being bitten twice in a row by the oozer. Until the disease is cured, the infected creature's skin slowly becomes more ooze-like, and its hp maximum decreases by 5 (2d4) for every 24 hours that elapse. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hp maximum to 0. A humanoid slain by this disease rises 24 hours later as an ochre jelly. The jelly isn't under the primal oozer's control, but it views the primal oozer as an ally.
- Pack Tactics: The primal oozer has advantage on attack rolls against a creature if at least one of the primal oozer's allies is within 5 feet of the creature and the ally isn't incapacitated.
- Slimy Body: The primal oozer has advantage on ability checks and saving throws made to escape a grapple.
Actions
- Multiattack: The primal oozer makes two bite attacks. If both attacks hit the same target, the target must make a DC 15 Constitution saving throw. On a failure, the target takes 7 (2d6) acid damage and contracts a disease (see the Ooze Plague trait). On a success, the target takes half the damage and doesn't contract a disease.
- Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
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