Pine Doom
Huge Plant neutral
- Armor Class: 16 (natural armor)
- Hit Points: 172 (15d12+75)
- Speed: walk 30 ft.
- Challenge Rating: 9 (5,000 XP)
- Source: Tome of Beasts 2, page 295
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
7 (-2) |
21 (+5) |
11 (+0) |
16 (+3) |
12 (+1) |
- Skills: nature +8, perception +7
- Damage Vulnerabilities: fire
- Damage Resistances: bludgeoning, piercing
- Senses: passive Perception 17
- Languages: Druidic, Sylvan
Special Abilities
- False Appearance: While the pine doom remains motionless, it is indistinguishable from an ordinary pine tree.
- Sticky Pine Tar: A creature that touches the pine doom is grappled (escape DC 16). Until this grapple ends, the creature is restrained. In addition, when a creature hits the pine doom with a bludgeoning or piercing weapon while within 5 feet of it, the creature must succeed on a DC 16 Strength saving throw or the weapon becomes stuck to the tree. A stuck weapon can't be used. A creature can take its action to remove one stuck weapon from the pine doom by succeeding on a DC 16 Strength check. Splashing the pine doom with a gallon of alcohol frees all creatures and objects stuck to it and suppresses this trait for 1 minute.
- Siege Monster: The pine doom deals double damage to objects and structures.
Actions
- Multiattack: The pine doom makes three slam attacks. Alternatively, it can use Sap-filled Pinecone twice.
- Slam: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.
- Sap-filled Pinecone: Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 10 (2d4 + 5) slashing damage. The target and each creature within 5 feet of it must succeed on a DC 16 Dexterity saving throw or be restrained by sap. A creature can be free if it or another creature takes an action to make a DC 16 Strength check and succeeds.
- Flurry of Pinecones (Recharge 6): Each creature within 30 feet of the pine doom must make a DC 16 Dexterity saving throw, taking 15 (6d4) slashing damage on a failed save, or half as much damage on a successful one.
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