Phase Giant
Huge Giant neutral
- Armor Class: 15 (natural armor)
- Hit Points: 136 (13d12+52)
- Speed: climb 20 ft. walk 40 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: Tome of Beasts 2, page 172
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 21 (+5) |
11 (+0) |
18 (+4) |
8 (-1) |
15 (+2) |
8 (-1) |
- Skills:
- Senses: darkvision 60 ft., passive Perception 12
- Languages: Giant, Undercommon
Special Abilities
- Ethereal Jaunt: As a bonus action, the phase giant can magically shift from the Material Plane to the Ethereal Plane, or vice versa. Any equipment it is wearing or carrying shifts with it. A creature grappled by the phase giant doesn't shift with it, and the grapple ends if the phase giant shifts while grappling a creature.
Actions
- Multiattack: The giant makes two attacks with its spiked fists. If both attacks hit a Large or smaller target, the target must succeed on a DC 15 Strength saving throw or take 7 (2d6) piercing damage as the giant impales the target on its body spikes.
- Spiked Fist: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). The phase giant has two fists, each of which can grapple only one target.
- Rock: Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
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