Parzz’val

Large Aberration chaotic evil

STR DEX CON INT WIS CHA
21 (+5) 16 (+3) 20 (+5) 5 (-3) 10 (+0) 7 (-2)

Special Abilities

A creature that starts its turn in the web or enters the web during its turn must make a DC 16 Dexterity saving throw, taking 9 (2d8) acid damage on a failed save, or half as much damage on a successful one.

The web persists for 1 minute before collapsing. The parzz'val is immune to the effects of its web and the webs of other parzz'vals. - Pummel: If the parzz'val deals damage to a creature with three melee attacks in one round, it has advantage on all melee attacks it makes against that creature in the next round. - Regeneration: The parzz'val regains 10 hp at the start of its turn if it has at least 1 hp.

Actions

Licensing – Markdown Format