Overshadow
Large Undead chaotic evil
- Armor Class: 14
- Hit Points: 90 (12d10+24)
- Speed: walk 40 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: Tome of Beasts 2, page 289
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 6 (-2) |
18 (+4) |
15 (+2) |
13 (+1) |
13 (+1) |
12 (+1) |
- Skills: stealth +6
- Damage Vulnerabilities: radiant
- Damage Immunities: necrotic, poison
- Damage Resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing and slashing from nonmagical weapons
- Condition Immunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
- Senses: darkvision 120 ft., passive Perception 11
- Languages: the languages it knew in life
Special Abilities
- Amorphous: The overshadow can move through a space as narrow as 1 inch wide without squeezing.
- Shadow Stealth: While in dim light or darkness, the overshadow can take the Hide action as a bonus action.
- Sunlight Weakness: While in sunlight, the overshadow has disadvantage on attack rolls, ability checks, and saving throws.
Actions
- Multiattack: The overshadow makes two strength drain attacks.
- Strength Drain: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
- Bringer of Darkness: The overshadow dims the light around it. The radius of each light source within 60 feet of it is halved for 1 minute. The overshadow can't use this action while in sunlight.
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