Orphan of the Black
Small Fey neutral evil
- Armor Class: 13
- Hit Points: 49 (9d6+18)
- Speed: walk 30 ft.
- Challenge Rating: 2 (450 XP)
- Source: Tome of Beasts 2, page 286
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
16 (+3) |
14 (+2) |
8 (-1) |
10 (+0) |
13 (+1) |
- Skills:
- Damage Resistances: bludgeoning
- Condition Immunities: charmed, frightened
- Senses: darkvision 60 ft., passive Perception 10
- Languages: Common
Special Abilities
- Forbiddance: An orphan of the black can't enter a residence without an invitation from one of the occupants.
- Sense Law: An orphan of the black can pinpoint the location of a lawful creature within 30 feet of it.
- Transmit Pain: A creature that hits the orphan of the black with an attack must succeed on a DC 12 Wisdom saving throw or take 7 (2d6) psychic damage.
Actions
- Multiattack: The orphan of the black makes two melee attacks.
- Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
- Incite Violence (Recharge 5-6): The orphan of the black forces a creature it can see within 15 feet of it to commit an outburst of violence. The target must make a DC 12 Wisdom saving throw. On a failed save, the creature must use its action on its next turn to attack the nearest creature other than the orphan of the black. On a success, the creature takes 7 (2d6) psychic damage from the violence boiling at the edge of its consciousness. A creature immune to being charmed isn't affected by the orphan's Incite Violence.
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