Ophinix
Large Monstrosity unaligned
- Armor Class: 13
- Hit Points: 60 (8d10+16)
- Speed: walk 10 ft. fly 40 ft.
- Challenge Rating: 2 (450 XP)
- Source: Tome of Beasts 2, page 283
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
16 (+3) |
15 (+2) |
2 (-4) |
12 (+1) |
5 (-3) |
- Skills: perception +3, stealth +5
- Damage Immunities: lightning
- Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 13
- Languages: —
Special Abilities
- Conductive Fur: While the ophinix is charged with electricity, a creature that touches the ophinix or hits it with a melee attack while within 5 feet of it takes 2 (1d4) lightning damage.
- Lightning Recharge: Whenever the ophinix is subjected to lightning damage, it takes no damage and becomes charged with electricity. If it is already charged, the duration resets to 1 minute.
Actions
- Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
- Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. If the ophinix is charged with electricity, the target also takes 5 (2d4) lightning damage.
- Generate Static: The ophinix rubs along a dry surface and charges its fur with static electricity. Its fur remains charged with electricity for 1 minute or until it uses Lightning Strike.
- Lightning Strike (Recharge Special): The ophinix releases its static electricity at up to three targets it can see within 30 feet of it. Each creature must make a DC 12 Dexterity saving throw, taking 5 (2d4) lightning damage on a failed save, or half as much damage on a successful one. After using Lightning Strike, the ophinix is no longer charged with electricity. It can't use Lightning Strike if isn't charged with electricity.
Licensing – Markdown Format