Ogrepede
Huge Undead chaotic evil
- Armor Class: 13 (natural armor)
- Hit Points: 142 (15d12+45)
- Speed: walk 40 ft. climb 20 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Tome of Beasts 2, page 275
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 21 (+5) |
9 (-1) |
17 (+3) |
5 (-3) |
5 (-3) |
3 (-4) |
- Saving Throws: Wis +0
- Skills:
- Damage Immunities: poison
- Condition Immunities: charmed, exhaustion, poisoned, prone
- Senses: darkvision 90 ft., passive Perception 7
- Languages: understands all languages it knew in life but can’t speak
Special Abilities
- Haphazard Charge: If the ogrepede moves at least 10 feet straight toward a creature and then hits it with a slam attack on the same turn, the attack is treated as though the ogrepede scored a critical hit, but attack rolls against the ogrepede have advantage until the start of its next turn.
- Overwhelming Assault: When the ogrepede scores a critical hit, each creature within 5 feet of the target must succeed on a DC 16 Wisdom saving throw or be frightened of the ogrepede for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the ogrepede's Overwhelming Assault for the next 24 hours.
Actions
- Multiattack: The ogrepede makes two attacks: one with its bite and one with its slam.
- Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage.
- Slam: Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 12 (2d6 + 5) bludgeoning damage, or 8 (1d6 + 5) bludgeoning damage if the ogrepede has half its hp or fewer. If the ogrepede scores a critical hit, it rolls the damage dice three times, instead of twice.
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