Nyctli Swarm
Large Fey chaotic evil
- Armor Class: 14
- Hit Points: 110 (20d10)
- Speed: fly 40 ft. hover True ft. walk 10 ft.
- Challenge Rating: 10 (5,900 XP)
- Source: Tome of Beasts 2, page 271
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
18 (+4) |
10 (+0) |
6 (-2) |
14 (+2) |
16 (+3) |
- Skills: perception +6
- Damage Resistances: bludgeoning, piercing, slashing
- Condition Immunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- Senses: darkvision 60 ft., passive Perception 16
- Languages: Sylvan
Special Abilities
- Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny nyctli. The swarm can't regain hp or gain temporary hp.
- Innate Spellcasting (1/Day): The nyctli swarm can innately cast fear, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
- Stingers: Melee Weapon Attack: +8 to hit, reach 0 ft., one target in the swarm's space. Hit: 21 (6d6) piercing damage, or 10 (3d6) piercing damage if the swarm has half of its hp or fewer. The target must make a DC 16 Constitution saving throw. On a failure, a creature takes 42 (12d6) necrotic damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Douse Light: As the nyctli, except the swarm can't dispel light created by a spell of 6th level or higher.
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