Mydnari
Medium Humanoid neutral evil
- Armor Class: 13
- Hit Points: 22 (4d8+4)
- Speed: walk 30 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: Tome of Beasts 2, page 264
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 12 (+1) |
16 (+3) |
13 (+1) |
14 (+2) |
16 (+3) |
14 (+2) |
- Skills: deception +4, intimidation +4, perception +5
- Damage Immunities: acid
- Condition Immunities: paralyzed
- Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 15
- Languages: Deep Speech, Undercommon
Special Abilities
- Bound in Jelly: The mydnari and its jelly are wholly reliant on each other. If the mydnari's jelly is somehow separated from its master, the jelly dies within 1 minute. If the mydnari is separated from its jelly, it loses its blindsight, Acid Glob action, and Jelly Symbiosis trait.
- Jelly Symbiosis: A creature that touches the mydnari or hits it with a melee attack while within 5 feet of it takes 2 (1d4) acid damage.
- Ooze Empathy: A mydnari can use its Animal Handling skill on ooze-type creatures with an Intelligence score of 5 or lower. An ooze never attacks a mydnari unless provoked.
Actions
- Shortsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Acid Glob: Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) acid damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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