Mari Lwyd
Large Undead neutral
- Armor Class: 15 (natural armor)
- Hit Points: 66 (7d10+28)
- Speed: walk 40 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: Tome of Beasts 2, page 257
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
13 (+1) |
19 (+4) |
10 (+0) |
14 (+2) |
15 (+2) |
- Saving Throws: Cha +4
- Skills: intimidation +4, performance +6
- Damage Immunities: poison
- Damage Resistances: necrotic
- Condition Immunities: exhaustion, frightened, poisoned, unconscious
- Senses: darkvision 60 ft., passive Perception 12
- Languages: Common, Draconic, Elvish, Giant, Primordial
Special Abilities
- Turn Resistance: The mari lwyd has advantage on saving throws against any effect that turns undead.
- Turned by Rhyme: A creature can use its action to formally challenge the mari lwyd to a duel of rhymes. If no creature attacks the mari lwyd until the beginning of its next turn, it uses its action to recite a rhyme. The challenger must respond to the rhyme and succeed on a DC 14 Charisma (Performance) check. On a success, the mari lwyd is treated as if it is turned for 1 minute or until it takes damage.
- Innate Spellcasting: The mari lwyd's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: chill touch, mage hand
3/day each: animate dead, hideous laughter, suggestion
Actions
- Multiattack: The mari lwyd makes one bite attack and one hooves attack.
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.
- Hooves: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage.
Licensing – Markdown Format