Mangrove Treant
Huge Plant neutral
- Armor Class: 15 (natural armor)
- Hit Points: 136 (13d12+52)
- Speed: walk 30 ft.
- Challenge Rating: 7 (2,900 XP)
- Source: Tome of Beasts 2, page 350
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
7 (-2) |
19 (+4) |
12 (+1) |
15 (+2) |
12 (+1) |
- Skills: athletics +8, nature +4
- Senses: passive Perception 12
- Languages: Common, Draconic, Druidic, Sylvan
Special Abilities
- False Appearance: While the mangrove treant remains motionless, it is indistinguishable from an ordinary mangrove tree.
- Grasping Roots: The treant has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
- Siege Monster: The mangrove treant deals double damage to objects and structures.
- Tiny Spies: The mangrove treant can communicate with mosquitos as if they shared a language. The mosquitos alert the treant to the presence of intruders, and the treant has advantage on Wisdom (Perception) checks to notice creatures within 60 feet of it.
Actions
- Multiattack: The mangrove treant makes two slam attacks.
- Slam: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
- Mangrove Mosquitos: The mangrove treant calls a swarm of mosquitos from its branches. The swarm of mosquitos uses the statistics of a swarm of insects, except it has a flying speed of 30 feet. The swarm acts an ally of the treant and obeys its spoken commands. The swarm remains for 1 day, until the treant dies, or until the treant dismisses it as a bonus action.
The treant can have only one swarm of mosquitos at a time. If it calls another, the previous swarm disperses.
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