Leech Swarm
Medium Beast unaligned
- Armor Class: 13
- Hit Points: 32 (5d8+10)
- Speed: walk 10 ft. swim 40 ft.
- Challenge Rating: 2 (450 XP)
- Source: Tome of Beasts 2, page 396
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 5 (-3) |
16 (+3) |
15 (+2) |
2 (-4) |
13 (+1) |
4 (-3) |
- Skills: perception +3, stealth +5
- Damage Resistances: bludgeoning, piercing, and slashing
- Condition Immunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- Senses: darkvision 30 ft., passive Perception 13
- Languages: —
Special Abilities
- Blood Frenzy: The leech swarm has advantage on melee attack rolls against any creature that doesn't have all its hp.
- Blood Sense: The leech swarm can pinpoint, by scent, the location of creatures that aren't undead or constructs within 30 feet of it.
- Swarm: The leech swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny leech. The swarm can't regain hp or gain temporary hp.
Actions
- Bites: Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half its hp or fewer. If the target is a creature other than a construct or an undead, it must succeed on a DC 13 Dexterity saving throw or lose 2 (1d4) hp at the start of each of its turns as leeches attach to it and drain its blood. Any creature can take an action to find and remove the leeches with a successful DC 13 Wisdom (Perception) check. The leeches also detach if the target takes fire damage.
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