Lava Keeper
Huge Elemental lawful neutral
- Armor Class: 18 (natural armor)
- Hit Points: 276 (24d12+120)
- Speed: walk 40 ft. burrow 40 ft.
- Challenge Rating: 18 (20,000 XP)
- Source: Tome of Beasts 2, page 235
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 24 (+7) |
10 (+0) |
21 (+5) |
10 (+0) |
18 (+4) |
12 (+1) |
- Saving Throws: Con +11, Wis +10
- Skills: history +12, perception +10
- Damage Immunities: fire, poison
- Damage Resistances: acid, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: exhaustion, paralyzed, petrified, poisoned, prone
- Senses: darkvision 60 ft., tremorsense 120 ft., passive Perception 20
- Languages: Ignan, Terran
Special Abilities
- Lava Dribble: Each creature that starts its turn within 5 feet of the lava keeper must make a DC 19 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
- Innate Spellcasting: The lava keeper's innate spellcasting ability is Wisdom (spell save DC 17). It can innately cast the following spells, requiring no material components:
At will: move earth, stone shape
3/day each: wall of fire, wall of stone
1/day each: conjure elemental (earth or fire elemental only), earthquake, fire storm
Actions
- Multiattack: The lava keeper makes four slam attacks. Alternatively, it can use its Lava Lob twice.
- Slam: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage.
- Lava Lob: Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 21 (6d6) fire damage, and the target must succeed on a DC 19 Dexterity saving throw or take 10 (3d6) fire damage at the start of its next turn.
- Fumarole (Recharge 5-6): The crater between the lava keeper's shoulders erupts in a plume of fire, rock, and toxic smoke. Each creature within 60 feet of the lava keeper must make a DC 19 Constitution saving throw. On a failure, a creature takes 21 (6d6) bludgeoning damage and 21 (6d6) fire damage and becomes poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The eruption surrounds the lava keeper in a 20-foot-radius sphere of smoke, considered heavily obscured until the end of its next turn. A wind of moderate or greater speed (at least 10 miles per hour) disperses the smoke.
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