Kobold War Machine

Large Construct unaligned

STR DEX CON INT WIS CHA
21 (+5) 14 (+2) 19 (+4) 2 (-4) 7 (-2) 1 (-5)

Special Abilities

If a creature scores a critical hit against the kobold war machine, the creature can target one of the operators with the attack instead. Otherwise, the operators can't be targeted and are immune to damage while operating the kobold war machine. - Ram Them! (Two or More Operators): If the kobold war machine moves at least 15 feet straight toward a target and then hits it with a spiked wheel attack on the same turn, the target takes an extra 11 (2d10) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. - Siege Monster: The kobold war machine deals double damage to objects and structures. - That Way! (Three or More Operators): The kobold war machine can take the Dash or Disengage action as a bonus action on each of its turns.

Actions

Licensing – Markdown Format