Kobold Spellclerk
Small Humanoid lawful neutral
- Armor Class: 12
- Hit Points: 21 (6d6)
- Speed: walk 30 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: Tome of Beasts 2, page 232
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 6 (-2) |
14 (+2) |
10 (+0) |
16 (+3) |
12 (+1) |
12 (+1) |
- Saving Throws: Int +5
- Skills: acrobatics +4, arcana +5, deception +5, investigation +5, perception +3, persuasion +3, stealth +4
- Senses: darkvision 60 ft., passive Perception 13
- Languages: Common, Draconic
Special Abilities
- Cunning Action: On each of its turns, the spellclerk can use a bonus action to take the Dash, Disengage, or Hide action.
- Pack Tactics: The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
- Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Spellcasting: The kobold spellclerk is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): fire bolt, message, minor illusion
1st level (3 slots): comprehend languages, feather fall, grease, illusory script, sleep
Actions
- Multiattack: The kobold spellclerk makes two melee attacks.
- Dagger: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
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