Kirikari
Huge Monstrosity unaligned
- Armor Class: 16 (natural armor)
- Hit Points: 142 (15d12+45)
- Speed: walk 30 ft. swim 30 ft.
- Challenge Rating: 9 (5,000 XP)
- Source: Tome of Beasts 2, page 230
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 21 (+5) |
17 (+3) |
16 (+3) |
4 (-3) |
14 (+2) |
4 (-3) |
- Skills: perception +6, stealth +11
- Damage Immunities: acid, poison
- Condition Immunities: poisoned
- Senses: tremorsense 60 ft., passive Perception 16
- Languages: —
Special Abilities
- Corrosive Mold: A creature that starts its turn grappled by the kirikari must succeed on a DC 15 Constitution saving throw or take 9 (2d8) acid damage.
- Misty Veil: The kirikari emits a light fog within 30 feet of itself. The mist moves with the kirikari, lightly obscuring the area around it. If dispersed by a wind of moderate or greater speed (at least 10 miles per hour), the mist reappears at the start of the kirikari's next turn.
- Unseen Attacker: On each of its turns, the kirikari can use a bonus action to take the Hide action. If the kirikari is hidden from a creature and hits it with an attack, the target takes an extra 7 (2d6) damage from the attack.
Actions
- Multiattack: The kirikari makes two slam attacks.
- Slam: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 9 (2d8) acid damage.
- Bite: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 31 (4d12 + 5) piercing damage plus 10 (3d6) poison damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the kirikari can't bite another target.
- Blinding Veil (Recharge 5-6): The kirikari expels a cloud of intensified mist, heavily obscuring everything within 30 feet of it. The mist thins back to lightly obscuring the area at the end of the kirikari's next turn.
Licensing – Markdown Format