Kaveph
Huge Aberration neutral evil
- Armor Class: 16 (natural armor)
- Hit Points: 136 (13d12+52)
- Speed: walk 30 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Tome of Beasts 2, page 225
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 21 (+5) |
13 (+1) |
18 (+4) |
8 (-1) |
10 (+0) |
7 (-2) |
- Saving Throws: Dex +4, Con +7
- Skills:
- Damage Vulnerabilities: radiant
- Damage Resistances: cold
- Senses: blindsight 90 ft. (blind beyond this radius), passive Perception 10
- Languages: Void Speech
Special Abilities
- Rampage: When the kaveph reduces a creature to 0 hp with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a smash attack.
Actions
- Multiattack: The kaveph makes two smash attacks.
- Smash: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. The target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away from the kaveph.
- Rock: Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.
Reactions
- Revenge: When a kaveph is dealt 20 damage or more by a single attack and survives, it can make a smash attack against the attacker.
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