Initiate of the Elder Elementals
Small Humanoid any evil alignment
- Armor Class: 12 (15 with mage armor)
- Hit Points: 33 (6d6+12)
- Speed: walk 30 ft.
- Challenge Rating: 2 (450 XP)
- Source: Tome of Beasts 2, page 216
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 9 (-1) |
14 (+2) |
15 (+2) |
16 (+3) |
11 (+0) |
12 (+1) |
- Saving Throws: Con +4, Int +5
- Skills: intimidation +3, religion +5
- Senses: darkvision 60 ft., passive Perception 10
- Languages: Common, Draconic, Primordial
Special Abilities
- Blessing of the Elder Elementals: The initiate has advantage on saving throws against spells and abilities that deal acid, cold, fire, or lightning damage.
- Pack Tactics: The initiate has advantage on attack rolls against a creature if at least one of the initiate's allies is within 5 feet of the creature and the ally isn't incapacitated.
- Sunlight Sensitivity: While in sunlight, the initiate has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Versatility of the Elder Elementals: As a bonus action, the initiate can change the damage of a spell it casts from acid, cold, fire, or lightning to another one of those elements.
- Spellcasting: The initiate of the elder elementals is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The initiate has the following wizard spells prepared:
Cantrips (at will): pummelstone, light, mage hand, ray of frost
1st level (4 slots): burning hands, mage armor, tidal barrier
2nd level (3 slots): gust of wind, misty step, scorching ray
3rd level (2 slots): lightning bolt, frozen razors
Actions
- Dagger: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Gift of the Elder Elementals: Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 7 (2d6) acid, cold, fire, or lightning damage, and the target has disadvantage on its next saving throw against any of the initiate's spells that deal the chosen type of damage.
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