Ice Bogie
Small Fey chaotic neutral
- Armor Class: 12
- Hit Points: 10 (3d6)
- Speed: walk 25 ft.
- Challenge Rating: 1/8 (25 XP)
- Source: Tome of Beasts 2, page 209
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 7 (-2) |
14 (+2) |
10 (+0) |
8 (-1) |
7 (-2) |
12 (+1) |
- Saving Throws: Dex +4
- Skills: stealth +4
- Damage Vulnerabilities: fire
- Damage Immunities: cold, poison
- Condition Immunities: charmed, petrified, poisoned, unconscious
- Senses: darkvision 30 ft., passive Perception 8
- Languages: Primordial
Special Abilities
- Nimble Escape: The bogie can take the Disengage or Hide action as a bonus action on each of its turns.
- Pack Tactics: The bogie has advantage on attack rolls against a creature if at least one of the bogie's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
- Icicle Fist: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage plus 2 (1d4) cold damage.
- Spiteful Hail: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 2 (1d4) cold damage, and the target's speed is reduced by 10 until the end of its next turn.
Reactions
- Frosty Aid (1/Day): Whenever an allied ice bogie within 30 feet is reduced to 0 hp, this ice bogie can choose to reduce its hp by 3 (1d6), and the ally regains hp equal to the amount of hp this ice bogie lost.
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