Huecambra
Large Monstrosity unaligned
- Armor Class: 17 (natural armor)
- Hit Points: 136 (13d10+65)
- Speed: swim 30 ft. walk 40 ft.
- Challenge Rating: 8 (3,900 XP)
- Source: Tome of Beasts 2, page 203
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
12 (+1) |
20 (+5) |
8 (-1) |
13 (+1) |
17 (+3) |
- Saving Throws: Con +8
- Skills: perception +4, stealth +4
- Damage Immunities: poison, thunder
- Condition Immunities: charmed, petrified, poisoned
- Senses: darkvision 60 ft., passive Perception 14
- Languages: —
Actions
- Multiattack: The huecambra makes three attacks: one with its bite, one with its claw, and one with its tail.
- Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or become cursed. While cursed, the creature grows gem-like growths across its body. When the cursed creature takes damage that isn't poison or psychic, it and each creature within 5 feet of it must succeed on a DC 16 Constitution saving throw or take 7 (2d6) thunder damage. This damage doesn't trigger further explosions. The curse lasts until it is lifted by a remove curse spell or similar magic.
- Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
- Tail: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
- Gem Explosion (Recharge 6): The huecambra causes some of the gem-like nodules on its body to detonate. Each creature within 20 feet of the huecambra must make a DC 16 Dexterity saving throw. On a failure, a creature takes 24 (7d6) thunder damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned. A creature cursed by the huecambra's bite has disadvantage on this saving throw.
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