Howler Baboon
Medium Beast unaligned
- Armor Class: 12
- Hit Points: 13 (2d8+4)
- Speed: climb 30 ft. walk 30 ft.
- Challenge Rating: 1/4 (50 XP)
- Source: Tome of Beasts 2, page 380
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 15 (+2) |
14 (+2) |
14 (+2) |
6 (-2) |
12 (+1) |
7 (-2) |
- Saving Throws: Str +4, Wis +3
- Skills: athletics +4, perception +3
- Senses: passive Perception 13
- Languages: —
Special Abilities
- Pack Tactics: The baboon has advantage on attack rolls against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
- Fist: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
- Rock: Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
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