Hodag
Large Beast unaligned
- Armor Class: 13 (natural armor)
- Hit Points: 52 (7d10+14)
- Speed: walk 40 ft.
- Challenge Rating: 3 (700 XP)
- Source: Tome of Beasts 2, page 200
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 19 (+4) |
12 (+1) |
14 (+2) |
3 (-4) |
12 (+1) |
7 (-2) |
- Skills: perception +3, stealth +5
- Condition Immunities: charmed
- Senses: darkvision 60 ft., passive Perception 13
- Languages: —
Special Abilities
- Charge: If the hodag moves at least 10 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 5 (2d4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
- Improved Critical: The hodag's teeth, claws, horns, and tail spikes are extra sharp. These weapon attacks score a critical hit on a roll of 19 or 20.
- Keen Hearing and Smell: The hodag has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
- Multiattack: The hodag makes three melee attacks, but can use its bite and horn attacks only once each.
- Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
- Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
- Tail: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
- Horns: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.
- Territorial Display (Recharge 6): The hodag rears and stomps on the ground then roars a territorial challenge. Each creature within 10 feet of the hodag must make a DC 14 Dexterity saving throw, taking 14 (4d6) thunder damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw by 5 or more is also knocked prone.
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