Hoarfrost Drake
Medium Dragon chaotic evil
- Armor Class: 14 (natural armor)
- Hit Points: 52 (8d8+16)
- Speed: fly 30 ft. walk 20 ft.
- Challenge Rating: 2 (450 XP)
- Source: Tome of Beasts 2, page 123
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 9 (-1) |
15 (+2) |
14 (+2) |
10 (+0) |
13 (+1) |
10 (+0) |
- Saving Throws: Con +4
- Skills: perception +3, stealth +4
- Damage Vulnerabilities: fire
- Damage Immunities: cold
- Senses: darkvision 90 ft., passive Perception 13
- Languages: Common, Draconic
Special Abilities
- Ice Walk: The hoarfrost drake can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
- Icy Scales: The hoarfrost drake has advantage on ability checks and saving throws made to escape a grapple.
Actions
- Multiattack: The hoarfrost drake makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 2 (1d4) cold damage.
- Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
- Cloud of Riming Ice (Recharge 5-6): The hoarfrost drake creates a cloud of freezing fog that rimes everything in frost. Each creature within 20 feet of it must make a DC 14 Constitution saving throw. On a failure, the target takes 14 (4d6) cold damage and must succeed on a DC 12 Dexterity saving throw or drop whatever it's holding. On a success, the target takes half the damage and doesn't drop what it's holding.
The area becomes difficult terrain until the end of the hoarfrost drake's next turn. A creature that enters the area or ends its turn there must succeed on a DC 14 Dexterity saving throw or fall prone.
Reactions
- Retaliatory Slip: When a creature grapples the drake, the drake can immediately attempt to escape. If it succeeds, it can make a bite attack against the creature that grappled it.
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