Hoard Drake
Large Dragon neutral evil
- Armor Class: 16 (natural armor)
- Hit Points: 147 (14d10+70)
- Speed: walk 40 ft.
- Challenge Rating: 8 (3,900 XP)
- Source: Tome of Beasts 2, page 258
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
7 (-2) |
20 (+5) |
16 (+3) |
10 (+0) |
12 (+1) |
- Saving Throws: Str +7, Con +8
- Skills: arcana +6, history +6, nature +6, perception +3
- Damage Immunities: fire
- Senses: darkvision 120 ft., passive Perception 13
- Languages: Common, Draconic
Special Abilities
- Miser's Fury: The hoard drake knows the scent of every coin, gem and item of value in its hoard. The drake has advantage on Wisdom (Perception and Survival) checks to find and track its hoard. In addition, it has advantage on attack rolls against a creature if the creature is in possession of any portion of its hoard.
- Treasure Sense: A hoard drake can pinpoint, by scent, the location of precious metals and minerals, such as coins and gems, within 60 feet of it. In addition, it can differentiate between various types of metals and minerals and can determine if the metal or mineral is magical.
Actions
- Multiattack: The hoard drake makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.
- Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.
- Midas Breath (Recharge 6): The hoard drake spits molten gold in a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 36 (8d8) fire damage and the gold clings to it. On a success, a creature takes half the damage and the gold doesn't cling to it. A creature with gold clinging to it has its speed halved until it takes an action to scrape off the gold.
The gold produced by Midas Breath can be collected once it has cooled, providing roughly 50 gp worth of gold dust and scraps each time it spits molten gold.
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