Heggarna

Tiny Aberration neutral evil

STR DEX CON INT WIS CHA
7 (-2) 16 (+3) 14 (+2) 12 (+1) 13 (+1) 16 (+3)

Special Abilities

While attached, the heggarna fills the target's dreams with nightmares. The target must succeed on a DC 13 Wisdom saving throw or it doesn't gain any benefit from its current rest. If the target succeeds on the saving throw by 5 or more, it immediately awakens.

The heggarna can detach itself by spending 5 feet of its movement. It does so after it reduces the target's Charisma by 8 or if the target dies.

Actions

Licensing – Markdown Format