Greed Swarm
Medium Construct unaligned
- Armor Class: 13 (natural armor)
- Hit Points: 22 (4d8+4)
- Speed: fly 40 ft. walk 0 ft. hover True ft.
- Challenge Rating: 1/2 (100 XP)
- Source: Tome of Beasts 2, page 184
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 6 (-2) |
16 (+3) |
12 (+1) |
1 (-5) |
9 (-1) |
1 (-5) |
- Skills:
- Damage Vulnerabilities: force
- Damage Immunities: poison
- Damage Resistances: bludgeoning, piercing, slashing
- Condition Immunities: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
- Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 9
- Languages: —
Special Abilities
- Antimagic Susceptibility: The swarm is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the swarm must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
- Deafening Clatter: A creature in the swarm's space is deafened.
- False Appearance: While the greed swarm remains motionless, it is indistinguishable from a normal pile of coins and valuables.
- Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny object. Except for Gather, the swarm can't regain hit points or gain temporary hit points.
Actions
- Coin Slam: Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the greed swarm's space. Hit: 10 (4d4) bludgeoning damage, or 5 (2d4) bludgeoning damage if the swarm has half of its hit points or fewer.
- Coin Barrage: Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 7 (2d6) bludgeoning damage, or 3 (1d6) bludgeoning damage if the swarm has half of its hit points or fewer.
- Gather (1/Day): The swarm magically gathers up to 100 gp worth of coins, gems, and other small, valuable objects within 60 feet of it, adding them to its mass. It regains 7 (2d6) hit points and has advantage on its next attack roll. A creature wearing or carrying such valuables must succeed on a DC 11 Dexterity saving throw or its valuables fly toward the swarm, joining the mass.
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