Graveyard Dragon
Large Undead neutral evil
- Armor Class: 16 (natural armor)
- Hit Points: 127 (15d10+45)
- Speed: walk 40 ft.
- Challenge Rating: 7 (2,900 XP)
- Source: Tome of Beasts 2, page 183
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
10 (+0) |
17 (+3) |
10 (+0) |
11 (+0) |
13 (+1) |
- Saving Throws: Con +6, Wis +3, Cha +4
- Skills: perception +3, stealth +3
- Damage Immunities: poison
- Damage Resistances: necrotic
- Condition Immunities: charmed, exhaustion, poisoned
- Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 13
- Languages: Common, Draconic
Special Abilities
- Elemental Aura: At the start of each of the graveyard dragon's turns, each creature within 5 feet of it takes 4 (1d8) damage of the type dealt by the dragon's breath weapon.
- Elemental Resistance: The graveyard dragon has resistance to the type of damage dealt by its breath weapon.
- False Appearance: While the graveyard dragon remains motionless, it is indistinguishable from a pile of dragon bones.
- Reassemble Bones: As a bonus action, the graveyard dragon can rearrange its bone structure to fit into a space as narrow as 1 foot wide without squeezing. It can use a bonus action to reassemble itself into its normal form. While in this compressed form, it can't make melee weapon attacks.
Actions
- Multiattack: The graveyard dragon makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 4 (1d8) damage of the type dealt by the dragon's breath weapon.
- Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
- Breath Weapon (Recharge 5-6): The dragon releases a breath weapon that corresponds to the type of dragon it was in life. Each creature in the area must make a DC 14 Dexterity saving throw, taking 40 (9d8) damage of the corresponding type on a failed save, or half as much damage on a successful one.
Black. Acid damage in a 30-foot line that is 5 feet wide.
Blue. Lightning damage in a 30-foot line that is 5 feet wide.
Green. Poison damage in a 30-foot cone.
Red. Fire damage in a 30-foot cone.
* White. Cold damage in a 30-foot cone.
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