Graknork
Gargantuan Monstrosity unaligned
- Armor Class: 20 (natural armor)
- Hit Points: 201 (13d20+65)
- Speed: swim 30 ft. walk 50 ft.
- Challenge Rating: 14 (11,500 XP)
- Source: Tome of Beasts 2, page 182
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 25 (+7) |
18 (+4) |
21 (+5) |
5 (-3) |
13 (+1) |
7 (-2) |
- Skills: perception +6
- Damage Immunities: cold
- Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
- Senses: darkvision 90 ft., passive Perception 16
- Languages: —
Special Abilities
- Keen Sight: The graknork has advantage on Wisdom (Perception) checks that rely on sight.
Actions
- Multiattack: The graknork makes three attacks: one with its bite and two with its claws. Alternatively, it can use its Eye Ray twice. If both claw attacks hit a Large or smaller creature, the creature must succeed on a DC 18 Strength saving throw or take an additional 9 (2d8) slashing damage and be knocked prone.
- Bite: Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 23 (3d10 + 7) piercing damage.
- Claw: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) slashing damage.
- Eye Ray: Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 17 (5d6) cold damage.
- Freezing Eye (Recharge 5-6): The graknork's blue eye flares open and releases a beam of icy energy in a line that is 120-feet long and 10 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw. On a failure, a creature takes 35 (10d6) cold damage and is restrained for 1 minute as its limbs freeze. On a success, a creature takes half the damage and isn't restrained. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the restrained creature can be freed if it takes at least 10 fire damage.
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