Glacier Behemoth
Huge Beast unaligned
- Armor Class: 18 (natural armor)
- Hit Points: 172 (15d12+75)
- Speed: burrow 20 ft. walk 20 ft.
- Challenge Rating: 12 (8,400 XP)
- Source: Tome of Beasts 2, page 177
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 24 (+7) |
3 (-4) |
21 (+5) |
4 (-3) |
14 (+2) |
7 (-2) |
- Saving Throws: Con +9, Wis +6
- Skills: athletics +11, perception +6
- Damage Immunities: cold
- Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: grappled, prone, restrained
- Senses: darkvision 60 ft., tremorsense 60 ft., passive Perception 16
- Languages: —
Special Abilities
- Ground Disruptor: When the glacier behemoth moves, it can choose to make the area it moves through difficult terrain. When it uses Inexorable Charge, it automatically makes the ground difficult terrain.
- Unstoppable: Difficult terrain composed of ice, rocks, sand, or natural vegetation, living or dead, doesn't cost the glacier behemoth extra movement. Its speed can't be reduced by any effect.
Actions
- Multiattack: The glacier behemoth makes two bite attacks.
- Bite: Melee Weapon Attack: +11 to hit, reach 5 ft., one creature. Hit: 33 (4d12 + 7) piercing damage.
- Inexorable Charge: If the glacier behemoth moves at least 10 feet, it can then use this action to continue moving in a 40-foot line that is 15 feet wide. Each creature in this line must make a DC 17 Dexterity saving throw. On a failure, a creature takes 35 (10d6) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone. The glacier behemoth's movement along this line doesn't provoke opportunity attacks.
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