Glacial Corrupter
Medium Undead lawful evil
- Armor Class: 15 (natural armor)
- Hit Points: 34 (4d8+16)
- Speed: walk 30 ft.
- Challenge Rating: 1 (200 XP)
- Source: Tome of Beasts 2, page 176
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
13 (+1) |
18 (+4) |
6 (-2) |
8 (-1) |
5 (-3) |
- Skills:
- Damage Immunities: cold, poison
- Condition Immunities: exhaustion, poisoned, petrified
- Senses: darkvision 60 ft., passive Perception 9
- Languages: understands all languages it knew in life but can’t speak
Actions
- Longsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
- Longbow: Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
- Glacial Touch (Recharge 5-6): Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) cold damage. The target must succeed on a DC 13 Constitution saving throw or take 2 (1d4) cold damage at the start of each of its turns, as a frozen shard lodges itself in the wound. Any creature can take an action to remove the shard with a successful DC 12 Wisdom (Medicine) check. The shard crumbles to snow if the target receives magical healing.
A humanoid slain by this attack rises in 1 week as a glacial corrupter, unless the humanoid is restored to life or its body is destroyed.
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