Giant Snow Beetle
Large Beast unaligned
- Armor Class: 12 (natural armor)
- Hit Points: 45 (6d10+12)
- Speed: walk 30 ft.
- Challenge Rating: 1 (200 XP)
- Source: Tome of Beasts 2, page 392
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
10 (+0) |
14 (+2) |
1 (-5) |
10 (+0) |
4 (-3) |
- Skills: athletics +5, stealth +2
- Damage Resistances: cold
- Senses: tremorsense 30 ft., passive Perception 10
- Languages: —
Special Abilities
- Snowball Concealment: The giant snow beetle has advantage on Dexterity (Stealth) checks to hide if it is within 10 feet of a Large or larger snowball. It can attempt to hide even if another creature can see it clearly.
- Snowball Roll: The giant snow beetle can spend 1 minute to roll up a ball of snow equal to its size.
Actions
- Pincer: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) bludgeoning damage.
- Rotten Snowball Shove (Recharge 6): The giant snow beetle tosses one of its carrion-filled snowballs at a point it can see within 20 feet of it. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw. On a failure, a target takes 7 (2d6) bludgeoning damage and becomes poisoned for 1 minute. On a success, a target takes half the damage and isn't poisoned. A poisoned creature can make a DC 13 Constitution saving throw at the end of each of its turns, ending the poisoned condition on itself on a success.
- Snowball Shove: The giant snow beetle tosses one of its rolled snowballs at a point it can see within 20 feet of it. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw. On a failure, a target takes 7 (2d6) bludgeoning damage and is knocked prone. On a success, a target takes half the damage and isn't knocked prone.
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