Giant Leech
Small Beast unaligned
- Armor Class: 13
- Hit Points: 7 (2d6)
- Speed: swim 30 ft. walk 15 ft.
- Challenge Rating: 1/4 (50 XP)
- Source: Tome of Beasts 2, page 393
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 6 (-2) |
16 (+3) |
10 (+0) |
1 (-5) |
10 (+0) |
2 (-4) |
- Saving Throws: Dex +5, Con +2
- Skills: stealth +5
- Senses: tremorsense 30 ft., passive Perception 10
- Languages: —
Special Abilities
- Amphibious: The leech can breathe air and water.
Actions
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the leech attaches to the target. While attached, the leech doesn't attack. Instead, at the start of each of the leech's turns, the target loses 5 (1d4 + 3) hp due to blood loss.
The leech can detach itself by spending 5 feet of its movement. It does so after it drains 15 hp of blood from the target or the target dies. A creature, including the target, can use its action to detach the leech.
Licensing – Markdown Format