Giant Husk
Huge Undead chaotic evil
- Armor Class: 9
- Hit Points: 76 (8d12+24)
- Speed: walk 40 ft.
- Challenge Rating: 7 (2,900 XP)
- Source: Tome of Beasts 2, page 393
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 19 (+4) |
8 (-1) |
16 (+3) |
5 (-3) |
7 (-2) |
5 (-3) |
- Skills:
- Damage Immunities: poison
- Condition Immunities: poisoned
- Senses: darkvision 60 ft., passive Perception 8
- Languages: understands all languages it knew in life but can’t speak
Special Abilities
- Amorphous: As the husk.
- Damage Transfer: As the husk, except the other half of the damage is split evenly between all creatures grappled by the husk.
Actions
- Multiattack: The husk makes two attacks.
- Smother: Melee Weapon Attack: +8 to hit, reach 5 ft., one Huge or smaller creature. Hit: The creature is grappled (escape DC 14). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating. In addition, at the start of each of the target's turns, the target takes 14 (3d6 + 4) bludgeoning damage. The husk can smother one Huge, two Large, or four Medium or smaller creatures at a time.
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